AI Insights · Timothy · July 2021
Top 5 Superhero Games Performance on Android in Central America for Q2 2021
An in-depth look at the performance of the top 5 superhero games on the Android platform in Central America during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 superhero games on the Android platform in Central America showed dynamic trends in their performance metrics. Here’s a detailed breakdown:
Marvel Contest of Champions from Kabam Games, Inc. saw a peak in weekly revenue at approximately $27.7K by the end of June. The game’s weekly downloads surged mid-quarter, hitting around 19K in early June. However, weekly active users experienced a decline from around 78K in mid-May to approximately 59K by the end of June.
MARVEL Future Fight by Netmarble saw its weekly revenue peak at about $11.4K in early May. Despite fluctuating numbers, weekly downloads showed an uptick towards the end of June, reaching approximately 4.2K. The game's weekly active users remained relatively stable, with a slight increase to around 99.7K by the end of the quarter.
MARVEL Strike Force: Squad RPG from Scopely experienced consistent weekly revenue, peaking at around $6K at the beginning of April. However, weekly downloads exhibited a significant drop, starting at approximately 25K in late March and declining to about 1.7K by the end of June. Weekly active users also decreased from around 36K in late March to approximately 14.7K by the end of the quarter.
MHA: The Strongest Hero by Crunchyroll Games, LLC, which launched in mid-May, saw its highest weekly revenue at about $13.5K shortly after release. Weekly downloads showed an initial spike to around 49.9K in the week of May 17. Weekly active users peaked at around 35.4K in the same week but later decreased to approximately 12.6K by the end of June.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a peak in weekly revenue at around $6.6K in late April. Weekly downloads remained relatively stable, peaking at around 14.6K by the end of June. Weekly active users saw a slight increase from about 25.8K in late March to approximately 27.9K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.